Students at the University of Southern California’s GamePipe Laboratory built a custom game engine using Intel® Graphics Performance Analyzers (Intel® GPA) and Intel® Parallel Studio XE suite of tools. Learn more about how these Intel tools helped them build this impressive piece of software. Using Intel GPA and Intel Parallel Studio XE, these students were able to identify several key bottlenecks, which they then addressed by leveraging Intel Threading Building Blocks to perform some basic parallelization of their game engine that netted a meaningful performance boost.
Read more here. (pdf)